Overview
My Role
- Compute budget sizing — simulating each transaction first and setting ComputeBudgetProgram.setComputeUnitLimit from real consumption instead of flat-maxing at 1.4M units, which silently overpays on fees under load.
- Priority fee strategy — pricing setComputeUnitPrice off live getRecentPrioritizationFees data scoped to the accounts being written to, with an explicit ceiling so fee escalation during congestion never runs unbounded.
- Blockhash expiry handling — fetching the blockhash immediately before signing and polling confirmation against lastValidBlockHeight rather than a fixed timeout, since a bet settling late or appearing to silently fail breaks player trust instantly.
- Versioned transactions — moving to v0 transactions to stay inside the 1232-byte packet limit as game logic accounts grew, ahead of strictly needing an address lookup table.
- Settlement verification — confirming on-chain state actually reflects the expected outcome before updating the UI, so a dropped or reorged transaction can never show a player a result that didn't really settle.
Technical Focus
- Sub-100ms UI responsiveness, essential when players are making high-stakes bets in real time
- Solana wallet adapter integration with robust error handling for failed or dropped transactions
- Real-time on-chain state polling with optimistic UI updates to avoid perceived lag
- Clean separation between game UI state and blockchain state to keep rendering predictable
- Compute unit and priority fee strategy tuned per-transaction from simulation and live fee-market data, not guessed constants
- Bounded retry/confirmation logic around blockhash expiry instead of fixed timeouts